Self-Shot

Self-Shot

Blender

Blender

Houdini FX

3D environments, procedural VDB simulation and CGI integration for a photographic series by Neus XLV

3D environments, procedural VDB simulation and CGI integration for a photographic series by Neus XLV

Overview

3D Production · CGI Integration · Houdini · Blender · ZBrush

3D Production · CGI Integration · Houdini · Blender · ZBrush

Liminal is a triptych of self-portrait series by Neus XLV, conceived as the threshold of becoming: an artist transitioning between identities, mediums and the entry into adulthood. The exhibition unfolds across three series, Numinous, Self-Shot and Hollow. I contributed the three-dimensional work for Self-Shot, and co-authored Hollow with Neus.

L'Independent de Gràcia "LIMINAL, una exploració íntima i simbòlica de l'autoretrat" April 2026 Read article →

My contribution to this series included:

  • Fractured architecture and volumetric environment in Blender and ZBrush

  • Hard-surface prop integration for the central image

  • Procedural heart-shaped VDB clouds in Houdini

Fractured architecture and volumetric environment

  • Base column modeled in Blender, destroyed variants sculpted in ZBrush.

  • 3D stand-in of the subject used as a shadow catcher to ground the figure in the scene.

  • Lighting matched to the studio session via on-set HDRI plus replicated light rigs.

  • Multi-pass EXR rendered in Cycles with AOVs delivered for compositing

Hard-surface prop integration

  • Arrow modeled and lit to match the photographic plate

  • Position locked to an on-set physical reference (makeup brush) used during the shoot

  • Reference object painted out and replaced with the 3D arrow in compositing

Heart-shaped VDB clouds

  • Procedural VDB setup, animatable and iterable on shape

  • Heart silhouette driven by a curve patch with ramp-controlled width and scale

  • Foreground volumes composited over background clouds on a painted sky for a painterly, surreal finish

Series and direction: Neus XLV Photography: Neus XLV Compositing: Neus XLV 3D environments, VDB simulation and rendering: Daniel Borràs Exhibited at Liminal, Sala Or, Barcelona · April 2026